2018 Merit Badge Program

Program Area Merit Badge Description Timeblocks Offered
Med-Shed

First Aid

 

The ability to help other people at all times is fully realized once a Scout commits to earning his First Aid Merit badge.

This badge equips a Scout with the knowledge needed to save lives. 

1+2 (9-10am)

3+4 (10-11am)

7+8 (1:30-2:30pm)

9+10 (2:30-3:30pm)

Emergency Preparedness

In this merit badge, scouts will learn what it takes to keep themselves and their families safe in an emergency. Scouts learn how to prepare and respond to emergency situations and how to prevent potential dangerous situations. 

1+2 (9-10am)

5+6 (11-12pm)

7-8 (1:30-2:30pm)

11+12 (3:30-4:30pm)

Search and Rescue

What if you had to find someone lost in the Wilderness? What would you do? Learn standard procedures, methods and activities of Search and Rescue, and how to anticipate, prevent and respond to such hazards

3+4 (10-11am)

5+6 (11-12pm)

9+10 (2:30-3:30pm)

11+12 (3:30-4:30pm)

Aquatics

Lifesaving

A Scout can really hone their swimming skills and learn to handle water front emergencies in Lifesaving. This course will guide your boys through various rescue techniques, teaching the importance of each maneuver. Each boy will be thoroughly tested both mentally and physically.

  • 2 Hour Course
  • Please bring long pants and a long sleeve T-shirt for Requirement #9
  • Eagle Requirement Option
  • Scouts must be 1st Class rank & 13 years old to take this course
  • Must have completed Swimming Merit Badge prior to camp
  • Lifesaving merit badge is required for the National Outdoor Badge for Aquatics

1-4 (9-11am)

7-10 (1:30-3:30pm)

Swimming

Getting in the water is part of any fun camping experience. Scouts can begin to master their strokes and learn about water safety. Be sure to pack a pair of long pants to make an improvised flotation device.

1+2 (9-10am)

3+4 (10-11am)

7+8 (1:30-2:30pm)

9+10 (2:30-3:30pm)

Climbing Tower

Climbing

Reach the heights of adventure with our climbing program. Learn basic safety and rope work necessary for a successful climb. Participants also get to experience our climbing wall and natural rock surface. Truly a HIGH adventure.

  • 3 Hour Course
  • Limit 12 Scouts per course.
  • There is a $20 fee for this Merit Badge.
  • Must be 13 years year old to take this course

1-6 (9-12pm)

7-12 (1:30-4:30pm)

Handicraft

also available during evening program

Basketry

Learning a new craft is a fun and useful. Create three projects and learn history of this ancient art. Additional projects may also be purchased in the Trading Post.

  • There is a $25 fee to cover the costs of kits and supplies
  • Great for 1st Timers 
  • Taught with Pottery Merit Badge

5+6 (10-11am)

9+10 (2:30-3:30pm)

Leatherwork

Leatherwork is a beautiful craft. Horse saddles and cowboy boots are just two examples of wonderful designs made from this tough material. Learn to stamp and sew together your very own leather projects. You could take home a souvenir made by YOU! Additional projects will also be available in the trading post.

  • There is a $20 fee to cover costs for kits and supplies
  • Great for 1st Timers
  • Taught with Indian Lore Merit Badge

5+6 (11-12pm)

11+12 (3:30-4:30pm)

Woodcarving

Create your own neckerchief slide with the skills you will learn in Wood Carving. You will learn the differences between wood samples and which type is best for different types of projects. Supplies will be available the first day of class. Additional project supplies will be available at the Trading Post.

  • There is a $15 fee for supplies

1+2 (9-10am)

7+8 (1:30-2:30pm)

Art

Explore your creative side! Learn the different ways you can create your own beautiful works of Art! You can design something useful or create a logo to identify your own style. You might discover your favorite new artist, or explore a career field you’ve never even thought of before. 

  • Requirement 6 can not be completed at camp
  • Taught with Pulp & Paper Merit Badge

1+2 (9-10am)

7+8 (1:30-2:30pm)

Pulp and Paper

Here's an astonishing number to digest. Each person in the United States uses about 700 pounds of paper each year. Paper is everywhere in our lives. Scouts in this Merit Badge will learn about the history of papermaking and the pulp and paper industry while trying their hand at making and using their own paper.

  • Taught with Art Merit Badge

1+2 (9-10am)

7+8 (1:30-2:30pm)

Indian Lore

The area surrounding GSR abounds with the cultures of many different native groups. The unique merging of Pueblo, Navajo, and Apache ancestral lands provides our camp the opportunity to study these groups through our Indian Lore program. Scouts will study traditional and modern cultural traits while working to create authentic replica clothing to complete the badge. Additional projects are available at the Trading Post.

  • There is a $15 fee for supplies
  • Great for 1st Timers 
  • Taught with Leatherwork Merit Badge

5+6 (11-12pm)

11+12 (3:30-4:30pm)

Pottery

Making something with your hands is a great experience. In Pottery class, Scouts will learn about the composition of clay, different pot types, and they will get the satisfaction of throwing and firing their very own pot!

  • There is a $15 fee for supplies 
  • Taught with Basketry Merit Badge

3+4 (10-11am)

7+8 (2:30-3:30pm)

Corrals

 

Horsemanship

This course centers around the care and maintenance of the horse. Scouts will learn about difference  breeds along with their strengths and weaknesses. Grooming and hoof care is another skill that is acquired.  Finally, each Scout will have the opportunity to try their hand at riding a horse to complete the requirements and earn this challenging badge.

  • 4 Hour Course
  • Scouts must be at least 13 years old to take this course
  • There is a $40 fee for  supplies and space is limited 
 

1-6 (8-12pm)

6-12 (1:30-5:30pm)

Nature

Astronomy

For those who know they are part of something much bigger in our galaxy, Astronomy will let them explore the heavens. Campers will learning about the constellations, planetary bodies, and finding their way using the stars! Scouts will also participate in a Star Party and show off their newly learned skills of identifying the heavens

  • 1.5 Hour Course

1-3 (9-10:30pm)

4-6 (1:30-3pm)

Environmental Science

Gain a better grasp on the world around you when you take Environmental Science. Scouts conduct experiments to better understand our impact on the world. They also study our high desert habitat and investigate an endangered species of their choice

4-6 (10:30-12pm)

10-12 (3:00-4:30pm)

Bird Study

The Chimayo Valley is a great location to view a variety of native bird species. Scouts will learn what makes birds so unique among natures creatures. The course will include the building of a bird feeder or bath to enhance the bird watching for others. 

3+4 (10-11am)

9+10 (2:30-3:30pm)

Forestry

Our nation's forests are part of our wealth. Come and learn more about how we manage this vital resource. Learn about and use tools of the trade to take core samples and estimate the height of trees. Learn firsthand with a visit from the caretaker of our managed forest right on the Gorham Scout Ranch. Note: Bring a small notebook to keep your tree-log for the week.

1+2 (9-10am)

7+8 (1:30-2:30pm)

Space Exploration

Space is mysterious. We explore space for many reasons, not least because we don't know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn't know before. We discover a little more of what is there

  • There is a $20 fee for rocket kit and supplies

5+6 (11-12pm)

11+12 (3:30-4:30pm)

Sustainability

Sustainability Merit Badge debuted on July 15, 2013 at the National Scout Jamboree, which was held at the Summit Bechtel Reserve, in West Virginia.

  • Eagle Requirement Option
  • Requirement 5a can not be complete at camp

5+6 (11-12pm)

11+12 (3:30-4:30pm)

Weather

Gorham Scout Ranch offers a chance to experience all kinds of weather patterns all in one day! Do you know how to tell how far away approaching lightning is, or when to grab your poncho? You’ll learn to identify clouds, dangerous weather and find out about weather related career opportunities. 

1+2 (9-10am)

7+8 (1:30-2:30pm)

Geology

Geology is all around us at GSR. Take some time and learn how this beautiful valley was created. In this course, Scouts will learn the principles of Geology and the natural history of our little corner of the globe. Scouts will also help in a conservation project to prevent soil erosion

3+4 (10-11am)

9+10 (2:30-3:30pm)

Scoutcraft

Cooking

The Cooking merit badge introduces principles of cooking that can be used both at home or in the outdoors. Scouts who earn this badge will learn about food safety, nutritional guidelines, meal planning, and methods of food preparation, and will review the variety of culinary (or cooking) careers available.

  • There is a $15 fee for supplies.
  • Eagle Required Merit Badge
  • Requirement 4 can not be completed at camp
  • Cooking merit badge is an option for the National Outdoor Badge for Camping 

1-4 (9-11am)

7-10 (1:30-3pm)

Signs, Signals & Codes

American Sign Language is the third most used language in the United States. The Signs, Signals, & Codes Merit Badge will cover Morse Code, ASL, Braille, signaling, trail markings, and other non-verbal communications. 

3+4 (10-11am)

9+10 (2:30-3:30pm)

Pioneering

Rope and timber construction is a skill set that hails from the earliest pioneers of the American frontier. Pioneering allows Scouts to use the rope skills that they learned on the trail to first class in new and exciting ways. In the course, a Scout might build a Monkey Bridge or a Signaling Tower. He will learn splicing and rope throwing. He will master his own Pioneering spirit in the process.

3-6 (10-12pm)

9-12 (2:30-4:30pm)

Geocaching

Are you pretty good with a Global Positioning System? Do you have a lot of Scouting patches or small trinkets? Geocaching brings small items from around the world to your fingertips to trade! Learn how to use coordinates to find some modern day treasure. Using the log, you can track items from around the world. But remember, if you take something, you have to leave something! 

5+6 (11-12pm)

11+12 (3:30-4:30pm)

Wilderness Survival

Wilderness Survival teaches Scouts how to handle emergency survival situations. Scouts will be engaged with real scenarios that will require them to put into practice the skills they have learned. Top it off with a night spent in a shelter of their own creation and a Scout comes home a little more prepared for what is out there. Be prepared with a ground cloth, sleeping bag, water bottle and flash light.

5+6 (11-12pm)

11+12 (3:30-4:30pm)

Camping

Scouting is about getting out there and Camping is how it is done. Scouts will master many of the essential camping skills necessary to good outdoor experiences. They will even get the chance to test their skills on an outpost overnight camping trip at our primitive camping site. A pack is advised but not required.

  • Note: requirements 8d, 9a, 9b cannot be finished at camp.
  • Eagle Required Merit Badge
  • 1st Class Recommended
  • Camping merit badge is required for the National Outdoor Badge for Camping

1+2 (9-10am)

7+8 (1:30-2:30pm)

Cycling

Since 1911, hundreds of thousands of Scouts have made the most of their two-wheel adventures by earning the Cycling merit badge. Whether you just got your first bicycle or have been cycling for years, you will learn more about your bike and what it can do by working on the requirements for this badge.

1-6 (9-12pm)

7-12 (1:30-4:30pm)

Shooting Sports

Archery

The bow and arrow has been a sport of kings and common folk alike. Scouts will learn not only the skill of firing the bow, but also how to construct a bow string and arrow from scratch. If a Scout practices hard, he may qualify for the badge.

  • 1.5 Hour Course
  • There is a $15 fee for supplies.
  • Great for 1st timers

1-3 (9-10:30am)

4-6 (10:30-12pm)

7-9 (1:30-3:00pm)

10-12 (3:00-4:30pm)

Rifle

Sport shooting is a lot of fun. Scouts learn the right way to handle firearms and the safety that must be in practice on the range. With good practice, Scouts can train to be able to qualify for the badge.

  • 1.5 Hour Course
  • There is a $15 fee for supplies. 

1-3 (9-10:30am)

4-6 (10:30-12pm)

7-9 (1:30-3:00pm)

10-12 (3:00-4:30pm)

Shotgun

If you are looking for a challenge, look no further. Shotgun shooting is tough, but its great fun. Learn how to properly use these firearms and the safety that must be in practice on the range. Lots of practice shooting clay pigeons is a must if you hope to qualify. You can do it!

  • 1.5 Hour Course
  • There is a $40 fee for supplies 
  • Scouts must be at least 13 years old to take this course

1-3 (9-10:30am)

4-6 (10:30-12pm)

7-9 (1:30-3:00pm)

10-12 (3:00-4:30pm)

 

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Telephone (505) 345-8603 | Toll Free (800) 368-9218
Fax (505) 345-4201 | Scout Shop Fax (505) 345-3193